MEET THE TEAM
Meet the inspectors in the force
Founder & CEO
Davis is a serial entrepreneur who starts lasting companies. Davis has led physical and digital new product development and worldwide sales, support, and community building for multiple endeavors. He has extensive experience across challenging domains including medical diagnostics, stem cells, and the life sciences (Active Life Scientific, Gallant). As a former professional DJ, radio talk show host, and tech nerd, Davis most recently returned to his roots to found Gamisodes.Davis holds a bachelor's degree in Computer Engineering and minor equivalent in Technology and Entrepreneurship from the University of California at Santa Barbara.
Head of Content
Sander Schwartz is a seasoned producer of animated and live-action kids’ content. Over the past few decades, he has developed and produced dozens of animated series for linear channels, streaming platforms and other media. From 2009 through 2013, he was President, Kids & Family Entertainment for Fremantle. He was previously President of Warner Bros. Animation, responsible for the production of theatrical and television animation. Prior to joining Warner Bros., Sander served as President, Sony Pictures Family Entertainment Group. As a producer, Sander has received multiple Emmy Award nominations, and was awarded a Daytime Emmy for “The Batman” series. Among other awards for his work, are the Humanitas, Peabody and the Prism Awards.
Head of Product
Ashley is a seasoned product management executive with over 15 years of experience building and leading consumer-facing product teams at both startup and billion dollar companies. As Vice President of Product Management for Dollar Shave Club, Sidecar Health, and Next Trucking, Ashley built and managed cross-functional product teams from zero to more than 25. As a product leader at these industry-leading companies, Ashley led the original development of desktop and mobile digital products that ended up serving millions of monthly customers worldwide with continuous optimization of user conversion, bookings, growth, and retention.Earlier in her career, Ashley was the first mobile product hire for DogVacay (acquired by Rover) and responsible for building out the product division for the design, development, launch, and management of DogVacay’s first consumer-facing iOS application. As part of the eHarmony product team, Ashley pioneered the company’s expansion from desktop to mobile in the very early days of iOS, Android, and mobile web platform development with her work resulting in two issued patents.Similar to the impact she had on transitioning digital products from desktop to mobile, Ashley is excited to be leading Gamisodes’ product efforts in the transition of media, entertainment, and gaming from Web2 to blockchain secured Web3 technologies.Ashley received an MBA from the UCLA Anderson School of Management and a BA in Global Studies from UC Santa Barbara.
Bayu is an award winning “full stack” 2D artist, designer, and head of studio with more than 8 years of experience across a multitude of creative projects.Most recently, Bayu has been passionately building his own design brand called Little Lighthouse Studio. In partnership with author Samantha Fin, Bayu has illustrated two children’s books with a goal to further use his gifts for positive contributions to the world.Prior to founding Little Lighthouse, Bayu was Senior Designer & Head of Studio for Presentation Studio, one of Australia’s leading presentation design agencies. As Head of Design Studio, Bayu directed a team of 7 artists and designers across a variety of art and design projects while simultaneously contributing work product as an illustrator, presentation designer, and motion designer.Throughout his career, Bayu has received multiple awards for his work including a nationwide illustration competition with more than 700 submissions. Bayu earned his Masters of Design Principles & Psychology from University of South Wales, Australia and Bachelor of Architecture with High Distinction from Institut Teknologi Bandung, Indonesia.
Artist & Creative Advisor
Agnes is an award winning creator, illustrator, and writer most known for her work on the New York Times best selling series DC Superhero Girls. Agnes has worked on many well-known brands, including My Little Pony, Teen Titans Go!, Care Bears, Powerpuff Girls, Transformers, and Grumpy Cat. Agnes makes appearances and sits on panels at major pop culture events like San Diego Comic Con and New York Comic Con.Agnes holds an honors bachelor degree in illustration, honors diplomas in both 3D and 2D animation, and is the recipient of a Ringo Award and two Gem Awards from Diamond Distributors.
Jim "Jimbo" Ellia
MEET THE ADVISORS
Attila serves as President of Albert Whitman Media, a children's and family publishing company, where he co-founded the multiplatform media venture with Albert Whitman & Co. He has held senior executive management positions with The Walt Disney Company, the NBA, Warner Brothers, and Age of Learning/ABCmouse. At Albert Whitman Media, he is actively developing gamified educational apps, as well as entertainment and educational television and podcast series, in partnership with leading media and production entities, while leveraging the IP and the storytelling heritage of the publishing company. Attila earned an MBA from The Wharton School (where he was a Fulbright Scholar) and a Master of International Studies from the University of Pennsylvania School of Arts. He earned his bachelor's degree from the College of International Business in Budapest, Hungary.
Game Designer & Full Stack Developer
Howard is a former Disney Imagineer and has developed interactive experiences for Disneyland, Disney World, Disney Cruise Line, WB Studio Tour, Universal Studios, Ghostbusters, and Carnival Cruise Line. He developed a cryptocurrency game on the Ethereum blockchain in March 2018, has contributed code to the leading Ethereum wallet (MetaMask), and more recently contributed developments on the Secret Network blockchain. Howard holds a bachelor's degree in Computer Science from Columbia University, and a master's in Interactive Game Design and Development from Carnegie Mellon University.